GamesRugpull Roulette

Rugpull Roulette

Rugpull Roulette is a multiplayer elimination game. Every round, each surviving degen makes one secret choice — ape one of the vaults. When the round resolves, exactly one seeded vault rugs and everyone who aped it is wiped out. Dodge the rug to bank an escalating survival reward; outlast the whole lobby and the QUEST is yours.

Players: 1–100 | Duration: 2–8 minutes | XP: 20–600


How to Start

/rugpull
/rugpull [vaults]

Examples:

  • /rugpull — 4 vaults (default)
  • /rugpull 6 — 6 vaults (lower rug odds, more survivors)
  • /rugpull 2 — high-stakes coin-flip vaults

Vault count is clamped to 2–12. After the command a lobby opens for players to Join; the host starts the table once everyone is in. Rugpull Roulette also runs solo (1 player) as a survival gauntlet against the house — see Solo runs.


Game Format

Every player starts the table IN, with a score of 0. Each round runs a single, simultaneous decision:

  1. Pick window: Every player still IN secretly apes one vault (Vault 1 … Vault N). You cannot see anyone else’s pick until the round resolves — only whether they have locked one in.
  2. Resolution (deterministic, in seat order):
    • Any active player who did not pick in time is auto-assigned a vault by a deterministic house draw. Sitting out never makes you safe.
    • Exactly one rug vault is drawn. Every degen who aped it is rugged — eliminated, status RUGGED, no points.
    • Every survivor banks the round’s survival reward. If you were the only survivor to ape your vault, you also bank a contrarian bonus.
  3. The next round opens for the survivors.

The match ends when no degens remain, when a sole survivor is left (multiplayer only), or when the round cap is reached. Every degen still standing at the end banks a survivor bonus on top of their score. The highest banked score wins. If everyone rugs in the same round, there is no winner — that’s the risk.

Timeouts

If the pick window expires (a server tick past the deadline), any player who has not chosen is auto-assigned a vault. A disconnected or AFK player is still exposed to the rug — picking is always in your interest.


Survival & Risk Curves

The survival reward climbs every round, rewarding longevity. With the default tuning (4 vaults):

RoundSurvive rewardBlind rug odds (per pick)
1+10~25%
2+20~25%
3+30~25%
4+40~25%
5+50~25%
  • Survival reward for round r (0-based): baseSurvival + r × survivalGrowth (default 10 + 10r).
  • Blind rug odds are 1 / vaultCount per pick — but every other degen is guessing too, so the real game is reading the crowd, not the odds.
  • Contrarian bonus (default +15): banked when you are the only survivor on your vault.
  • Survivor bonus (default +100): banked by every degen still standing when the match ends — this is what makes the last survivor almost always the winner.

All of maxRounds, vaultCount, baseSurvival, survivalGrowth, the contrarian/survivor bonuses, and the round window are configurable per match (e.g. tournaments can run more vaults and steeper rewards).


Solo runs

A 1-player table is a clean survival gauntlet. The “sole survivor” ending is a multiplayer-only rule, so a solo degen keeps aping vaults round after round until they either get rugged or reach the round cap — then they bank the survivor bonus and settle. Solo runs still pay out.


Provable Fairness & Determinism

Rugpull Roulette is fully deterministic and replayable. The rug vault — and any auto-assigned picks — come from the kernel’s seeded random stream, bound to (matchSeed, eventSeq), never from wall-clock time or unseeded randomness. Within a round, auto-assignment draws are consumed in a stable seat order before the single rug draw, so:

  • The exact same match seed and the exact same sequence of picks always produce the exact same rugs, scores, and ranking.
  • Every result is recorded in an append-only log and can be replayed byte-for-byte for dispute resolution and audit.

This is the same gameplay-grade randomness discipline every DegensQuest game uses. Token-bearing tournament payouts settle through the protocol’s reward path, not inline.


Leaderboards

  • Per-Game leaderboard — banked scores feed the global Rugpull Roulette board. Only non-zero banks count (rugging out with nothing does not move the board).
  • Season points — ranked modes (public, tournament) contribute to the Season leaderboard.
  • Guild contribution — XP from Rugpull Roulette adds to your guild’s total XP.

Rewards

OutcomeReward
Match win (highest bank)200 XP + QUEST from the GAME_REWARDS bucket
Survived with a non-zero score (non-winner)20 participation XP
Rugged out with nothing— (stat recorded, no reward)
Every playerquest.rugpull.played stat increment

Default reward amounts are per-match configurable. Tournament mode adds an entry fee (default 1 QUEST) and platform rake (default 4%) on top of the standard payout rails.


Achievements

AchievementCondition
Sole Survivor (quest.rugpull.survivor)Be the last degen standing in a finished multiplayer match
Contrarian (quest.rugpull.contrarian)Survive a round as the only picker of your vault at least once

Both badges are granted idempotently at match settlement. Being the lone survivor of the table is the signature Rugpull Roulette flex; the Contrarian badge rewards reading the crowd and aping where no one else dared.


Modes

ModeJoinNotes
PrivateInvite-onlyCasual, unranked friends game inside a group or guild.
PublicOpen lobbyRanked; anyone in scope can join up to capacity (100).
TournamentTicketedRanked, with an entry fee and prize-pool rake.

Modes are configuration on the same plugin — the rules above run identically across all three.


Tips

  • Don’t follow the herd. Crowded vaults aren’t safer — and they cost you the contrarian bonus. The lone wolf both survives and out-scores.
  • Survival compounds. Reward grows every round, so the degens who last longest pull away on the board even before the survivor bonus lands.
  • Picking always beats timing out. A no-pick is auto-assigned a vault — you face the same rug odds with none of the read. Always lock one in.
  • The survivor bonus decides it. Outlasting the lobby is worth far more than any single round — play to be the last one standing.