Degen Wheel
Degen Wheel is a multiplayer press-your-luck game. Every round you make one secret choice — CASH OUT and bank your winnings, or PUSH to spin again for a bigger reward at a higher bust risk. Greed is rewarded, right up until the wheel takes everything. Hold your nerve, bank the biggest pile, take the QUEST.
Players: 1–100 | Duration: 2–8 minutes | XP: 15–500
How to Start
/degenwheel
/degenwheel [rounds]Examples:
/degenwheel— 8-round wheel (default)/degenwheel 12— 12-round wheel/degenwheel 4— quick 4-round session
Maximum rounds per game: 50. After the command, a lobby opens for players to Join; the host starts the wheel once everyone is in. Degen Wheel also runs solo (1 player) as a press-your-luck run against the house odds.
Game Format
Every player starts the wheel IN, with a pending pot of 0. Each round runs a single, simultaneous decision:
- Decision window: Every player still
INsecretly chooses PUSH or CASH OUT. You cannot see anyone else’s choice until the round resolves — only whether they have locked one in. - Resolution (deterministic, in seat order):
- CASH OUT — your
pendingpot is banked into your score and you leave the wheel (statusCASHED). - PUSH — the wheel spins. If it lands inside this round’s bust chance you BUST: your pending pot is lost and you are out. Otherwise you survive and your pending pot grows by this round’s reward, and you stay
INfor the next round.
- CASH OUT — your
- The next round opens for the survivors. When no players remain
IN, or the round cap is reached, the match ends — and any survivors at the cap are force-cashed (they held to the end and bank their pot).
The highest banked score wins. If everyone busts, there is no winner — that’s the risk.
Timeouts
If the decision window expires (a server tick past the deadline), any player who has not chosen defaults to CASH OUT. A disconnected or AFK player banks what they have rather than busting — never a forced PUSH.
Risk vs. Reward Curves
Both the reward for surviving and the chance of busting climb every round. With the default tuning:
| Round | Survive reward | Bust chance |
|---|---|---|
| 1 | +10 | 10% |
| 2 | +20 | 17% |
| 3 | +30 | 24% |
| 4 | +40 | 31% |
| 5 | +50 | 38% |
| 6 | +60 | 45% |
| 7 | +70 | 52% |
| 8 | +80 | 59% |
- Survive reward for round
r(0-based):basePoints + r × pointsGrowth(default10 + 10r). - Bust chance for round
r:min(bustCap, bustBase + r × bustGrowth)(default10% + 7r, capped at 90%).
A player who pushes and survives all eight default rounds banks 10 + 20 + … + 80 = 360 — but the cumulative odds of getting there are slim. The tension is entirely in when you cash.
All of maxRounds, basePoints, pointsGrowth, the bust curve, and the round window are configurable per match (e.g. tournaments can run steeper curves).
Provable Fairness & Determinism
Degen Wheel is fully deterministic and replayable. Every bust draw comes from the kernel’s seeded random stream — bound to (matchSeed, eventSeq) — never from wall-clock time or unseeded randomness. Within a round, draws are consumed in a stable seat order, so:
- The exact same match seed and the exact same sequence of decisions always produce the exact same busts, scores, and ranking.
- Every result is recorded in an append-only log and can be replayed byte-for-byte for dispute resolution and audit.
This is the same gameplay-grade randomness discipline every DegensQuest game uses. Token-bearing tournament payouts settle through the protocol’s reward path, not inline.
Leaderboards
- Per-Game leaderboard — banked scores feed the global Degen Wheel board. Only non-zero banks count (busting out with nothing does not move the board).
- Season points — ranked modes (public, tournament) contribute to the Season leaderboard.
- Guild contribution — XP from Degen Wheel adds to your guild’s total XP.
Rewards
| Outcome | Reward |
|---|---|
| Match win (highest bank) | 150 XP + QUEST from the GAME_REWARDS bucket |
| Banked a non-zero pot (non-winner) | 15 participation XP |
| Busted out with nothing | — (stat recorded, no reward) |
| Every player | quest.degenwheel.played stat increment |
Default reward amounts are per-match configurable. Tournament mode adds an entry fee (default 1 QUEST) and platform rake (default 4%) on top of the standard payout rails.
Achievements
| Achievement | Condition |
|---|---|
Daredevil (quest.degenwheel.daredevil) | Survive a PUSH at or above the danger threshold (default 50% bust chance) in a finished match |
| Iron Nerve | Hold to the round cap and force-cash as a survivor |
| High Roller | Bank the top pot in a full public lobby |
The Daredevil badge is granted idempotently at match settlement to every player who survived a high-risk spin — surviving a coin-flip-or-worse PUSH is the signature Degen Wheel flex.
Modes
| Mode | Join | Notes |
|---|---|---|
| Private | Invite-only | Casual, unranked friends game inside a group or guild. |
| Public | Open lobby | Ranked; anyone in scope can join up to capacity (100). |
| Tournament | Ticketed | Ranked, with an entry fee and prize-pool rake. |
Modes are configuration on the same plugin — the rules above run identically across all three.
Tips
- The cap is the trap. Reward grows linearly but bust chance compounds — the expected value of one more push falls every round.
- Watch the pending pots. Other players’ banks-in-waiting are public; a rival sitting on a huge pending stake is one bad spin from zero.
- Cash discipline beats greed. The winner is usually the player who cashed a strong-but-not-greedy pot while the wheel ate the pushers.
- Solo runs count too. A 1-player wheel is a clean press-your-luck challenge against the house odds, and still pays out.