Guild Raid
Guild Raids are cooperative boss battles where guild members combine their attacks to defeat powerful raid bosses. Strategy matters: coordinate your guild’s abilities, equip the right items, and deal maximum damage before the timer runs out.
Players: 3–30 | Duration: 5–15 minutes | XP: 300–3,000
Guild Raids require the bot to be in a guild-linked Telegram group. The group itself is your guild.
How to Start
/raidOnly Guild Leaders and Officers can start a raid. The bot opens a 30-second prep phase for members to join and equip items. After prep, the attack phase begins automatically.
Boss Types
Each boss has unique HP, loot tables, and special mechanics. Boss HP scales proportionally with the number of raid participants.
Standard Bosses (available daily)
Crypto Dragon
- Base HP: 10,000 (scales to 10,000 + 500 × participant count)
- Loot: QUEST reward multiplier items, Rare cosmetics
- Special Mechanic: Fire Breath — every 3 rounds, reduces all players’ next hit to 50% damage unless someone uses a Shield item.
Degen Goblin King
- Base HP: 5,000 (scales to 5,000 + 300 × participant count)
- Loot: $DEGEN loot bags, Common–Rare cosmetics
- Special Mechanic: Steal — randomly “steals” 100 $DEGEN from a participant each round. Using a Lock item blocks the steal.
Weekly Boss (resets every Monday 00:00 UTC)
The Algorithm
- Base HP: 20,000 (scales to 20,000 + 1,000 × participant count)
- Loot: Legendary cosmetics, XP multiplier boosts, premium Battle Pass tier skips
- Special Mechanic: Adapt — every 5 rounds, the boss adapts and gains immunity to the most-used attack type for 2 rounds. Guilds must diversify their attack patterns.
Event Boss (limited time, announced via @degensquestbot)
Market Manipulator
- Base HP: 15,000 (scales to 15,000 + 750 × participant count)
- Loot: Rare NFTs (ERC-721), special event cosmetics, large QUEST multipliers
- Special Mechanic: Pump & Dump — phases between vulnerability (3× damage) and invulnerability (0 damage). Timing attacks to the vulnerability window is critical.
Damage Mechanics
Base Damage
Each attack deals 100 damage as a baseline.
Multipliers (stackable)
| Factor | Multiplier | Notes |
|---|---|---|
| Level Bonus | +1% per player level | Level 50 player = +50% damage |
| Streak Bonus | +10% per 3 consecutive hits | Max +50% (15 consecutive hits) |
| Guild Tier: Bronze | 1× | Default |
| Guild Tier: Silver | 1.2× | +20% to all members |
| Guild Tier: Gold | 1.5× | +50% to all members |
| Guild Tier: Diamond | 2× | Double damage to all members |
| Guild Tier: Legendary | 3× | Triple damage to all members |
Critical Hit
- 10% chance on any attack for a 3× damage critical hit.
- Displayed as ⚡ in the battle feed.
- Guild passive at Gold tier+: Critical hit chance increases to 15%.
Special Abilities (Silver guild tier and above)
| Ability | Cooldown | Effect |
|---|---|---|
| Power Strike | 30 seconds | 5× damage on your next hit |
| Rally | 60 seconds | All members deal +50% damage for 2 rounds |
| Shield Wall | 45 seconds | Block boss special attack this round |
| Heal | 90 seconds | Restore 500 HP to a targeted member (reduces their XP penalty from boss hits) |
Raid Flow
1. Prep Phase (30 seconds)
- Members tap Join Raid to enter.
- Players can equip one active item from their inventory using the bot menu.
- The bot posts the boss introduction with HP bar.
2. Attack Phase
- Every 10 seconds, the bot posts an Attack button.
- Members tap Attack to deal damage. The hit is registered server-side with the timestamp — late taps after the next round starts are queued for the next round.
- The boss counter-attacks: 1 random member per round takes a “hit” — a notification in chat. Members without a defensive item suffer a minor XP penalty (10–50 XP) for the “wound.”
3. Round Updates
- After each attack window, the bot posts a round summary: total damage dealt, boss HP remaining, who landed critical hits, and any boss special mechanics triggered.
4. Boss Defeated
- Loot is calculated and distributed (see Loot Mechanics below).
- XP is awarded to all participants.
- First kill of a new boss type earns a Guild Achievement.
5. Raid Failed (Boss Survives 10 Minutes)
- If the boss is not defeated in 10 minutes, the raid fails.
- Participants receive a consolation XP prize based on total damage dealt.
- No loot drops on failed raids.
Loot Mechanics
When the boss is defeated, loot is distributed as follows:
| Share | Recipient | Method |
|---|---|---|
| 70% of loot | All participants | Proportional to damage dealt |
| 20% of QUEST loot | Guild treasury | Automatic split for guild upgrades |
| 10% of loot | Top damage dealer | Bonus drop; includes rare drops (5% chance) |
Rare drops (5% chance per raid) always go to the highest-damage dealer regardless of participation count.
Loot includes: $DEGEN bags, QUEST multiplier items, cosmetics (Common/Rare/Epic/Legendary), crafting materials, and (for Weekly/Event bosses) NFTs.
XP Rewards
| Achievement | XP |
|---|---|
| Participation (raid attempted) | 100 XP |
| Raid victory | 300 XP |
| Top damage dealer | +500 XP bonus |
| Guild first kill (new boss type) | 1,000 XP for all participants |
| Weekly boss kill | +1,000 XP bonus |
| Consecutive raid victories (3 in a row) | +250 XP per streak win |
Strategy & Tips
- Loot follows damage. 70% of loot is split by damage dealt, and the top dealer takes a 10% bonus plus any rare drop. Maximizing your damage directly maximizes your share — focus fire over the full timer.
- Time the windows. Bosses like the Market Manipulator phase between vulnerability (3× damage) and invulnerability (0 damage). Hold your big hits — Power Strike, Rally — for the vulnerable phase.
- Diversify against adaptive bosses. The Algorithm gains immunity to the most-used attack type every 5 rounds. Coordinate so your guild rotates attack patterns instead of all spamming the same one.
- Bring defenses for specials. Shield/Lock items neutralize Fire Breath (50% damage cut) and Steal (loses $DEGEN). Equip them in the prep phase before they trigger.
- Upgrade the guild. Tier multipliers are huge and apply to every member (Silver +20% → Legendary 3×), and Gold+ raises crit chance to 15%. Guild tier is the single biggest damage lever.
- Stack a damage boost. A Rage Boost power-up adds +15% damage for the match — best saved for a Weekly or Event boss where loot is richest.
- Don’t quit a losing raid. Even a failed raid pays consolation XP scaled to damage dealt, so keep attacking to the final round.
Achievements
| Achievement | Condition |
|---|---|
| First Kill | Defeat your first raid boss |
| Dragon Slayer | Defeat the Crypto Dragon 10 times |
| Algorithm Breaker | Defeat The Algorithm (weekly boss) |
| Raid MVP | Be the top damage dealer 25 times |
| Guild War Hero | Participate in 50 successful guild raids |
| Loot Goblin | Collect 100 loot drops from raids |
| Untouchable | Complete a raid without being hit by the boss counter-attack |